//==============================================================================
define spawnglow
{
	SetSelector
	{
		set hotspot
        {
            version
            {
                Visualparticle SFX Minion Spawn Ground Glow
            }
        }
    }
}

//==============================================================================
define spawnsun
{
	SetSelector
	{
		set hotspot
        {
            version
            {
                Visualparticle SFX Minion Spawn Sunlight
            }
        }
    }
}

//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
}

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define scythe
{
   set hotspot
   {
      version
      {
         Visual Attachments A Scythe
      }
   }
}

//==============================================================================
define birthrocks
{
   set hotspot
   {
      version
      {
         Visualparticle Special E MInion Birth Rocks
      }
   }
}

//==============================================================================
anim Birth
{
    SetSelector none
    {
		set hotspot
        {
            version
            {
                Visual Special E Minion_BirthA
                connect righthand scythe hotspot
			    connect ATTACHPOINT birthrocks hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect hotspot spawnglow hotspot
				connect hotspot spawnsun hotspot
            }
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector none 
    {
	    set hotspot
        {
            version
            {
                Visual Special E Minion_idleA
                connect righthand scythe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Flail
{
    SetSelector none 
    {
		set hotspot
        {
            version
            {
                Visual Special E Minion_FlailA
                connect righthand scythe hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Walk
{
    SetSelector none 
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {
                Visual Special E Minion_walkA
                connect righthand scythe hotspot
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.75
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Minion_walkA
                connect righthand scythe hotspot
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.94
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Minion_walkA
                connect righthand scythe hotspot
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.99
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Minion_walkA
                connect righthand scythe hotspot
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.04
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Minion_walkA
                connect righthand scythe hotspot
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.09
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Minion_walkA
                connect righthand scythe hotspot
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.09
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Minion_walkA
                connect righthand scythe hotspot
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.09
            }
        }
    }
}

//==============================================================================
anim Bored
{
	SetSelector
    {
        set hotspot
        {
		    VariationLogic
            set hotspot
            {
                version
                {
                    Visual Special E Minion_boredA
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
                }
                version
                {
                    Visual Special E Minion_boredB
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
                }
            }
        }
    }
}

//==============================================================================
anim RangedAttack
{
    SetSelector none 
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
		    VariationLogic
            set hotspot
            {
                version
                {
                    Visual Special E Minion_attackA
                    tag Attack 0.47 true   
                    tag GenericSound 0.40 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 0.8
                }
                version
                {
                    Visual Special E Minion_attackB
                    tag Attack 0.29 true   
                    tag GenericSound 0.40 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.0
                }
            }
        }
		set hotspot
        {
		    VariationLogic
            set hotspot
            {
                version
                {
                    Visual Special E Minion_attackA
                    tag Attack 0.59 true   
                    tag GenericSound 0.50 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.0
                }
                version
                {
                    Visual Special E Minion_attackB
                    tag Attack 0.36 true   
                    tag GenericSound 0.50 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.25
                }
            }
        }
		set hotspot
        {
		    VariationLogic
            set hotspot
            {
                version
                {
                    Visual Special E Minion_attackA
                    tag Attack 0.62 true   
                    tag GenericSound 0.52 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.05
                }
                version
                {
                    Visual Special E Minion_attackB
                    tag Attack 0.38 true   
                    tag GenericSound 0.52 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.3
                }
            }
        }
		set hotspot
        {
		    VariationLogic
            set hotspot
            {
                version
                {
                    Visual Special E Minion_attackA
                    tag Attack 0.64 true   
                    tag GenericSound 0.53 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.1
                }
                version
                {
                    Visual Special E Minion_attackB
                    tag Attack 0.39 true   
                    tag GenericSound 0.53 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.35
                }
            }
        }
		set hotspot
        {
		    VariationLogic
            set hotspot
            {
                version
                {
                    Visual Special E Minion_attackA
                    tag Attack 0.65 true   
                    tag GenericSound 0.54 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.15
                }
                version
                {
                    Visual Special E Minion_attackB
                    tag Attack 0.40 true   
                    tag GenericSound 0.54 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.4
                }
            }
        }
		set hotspot
        {
		    VariationLogic
            set hotspot
            {
                version
                {
                    Visual Special E Minion_attackA
                    tag Attack 0.65 true   
                    tag GenericSound 0.54 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.15
                }
                version
                {
                    Visual Special E Minion_attackB
                    tag Attack 0.40 true   
                    tag GenericSound 0.54 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.4
                }
            }
        }
		set hotspot
        {
		    VariationLogic
            set hotspot
            {
                version
                {
                    Visual Special E Minion_attackA
                    tag Attack 0.65 true   
                    tag GenericSound 0.54 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.15
                }
                version
                {
                    Visual Special E Minion_attackB
                    tag Attack 0.40 true   
                    tag GenericSound 0.54 true   
                    connect righthand scythe hotspot
			        connect hotspot eclipseSFX hotspot
					//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.4
                }
            }
        }
    }
}

//==============================================================================
anim Death
{
    SetSelector none 
    {
        set hotspot
        {
		    VariationLogic
            set hotspot
            {
                version
                {
                    Visual Special E Minion_deathA
                    connect righthand scythe hotspot
					length 0.7
                }
                version
                {
                    Visual Special E Minion_deathb
                    connect righthand scythe hotspot
					length 0.7
                }
                version
                {
                    Visual Special E Minion_deathc
                    connect righthand scythe hotspot
					length 0.7
                }
			}
        }
    }
}
